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HP Washing guide.

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Stian
Kreupel
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HP Washing guide. Empty HP Washing guide.

Post by Kreupel Thu May 27, 2010 2:49 am

Abstract
What is HP Washing? HP Washing is the process by which, a character loses MP and gains HP. This works because HP and MP have a common Ability Point (AP) pool. You need to spend a lot of real life money on AP Resets from the Cash Shop in order to HP Wash. MP Washing is the opposite of HP Washing. Why HP wash? To gain more HP so you can survive boss monster (Zakum, Horntail, Grandpa, Anego, etc) attacks that deals more than 3000 damage!



Pearl Of Knowledge

It is not recommended to use this technique since it burn your parent’s pocket-money or your salary funds for online games (virtual characters) unless you are rich person who is feeling generous to pay huge sum of money to Nexon/Asiasoft/Wizet. I wonder why MapleStory did not ban/remove this bug or glitch, perhaps a good way to earn more more money from hardcore MapleStory players? *ponders*
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(Quote from kwanhua) Hp Wash concept was first developed by Tiger from Maplegobal (Slaute all guys) and further tested out and improved by many guys including Tanyia from maplesea (bootes)(Sorry i can’t named one by one there is too much of you guys down there) and me. Hp washing refers to adding it Ap into hp. And then buy ap reset from cash shop. -mp and add the ap into the stats which you want. For eg if you are warrior you will – mp and add it to STR.


How to HP Wash?
If you have the minumum MP to HP Wash, go for it. If not, keep stockpiling your “extra MP” until you have enough to wash once again. So, once you level up, you are given 5 AP. Below are the step by step guide:


Step 1: Calculate your minimum MP
Let’s assume that you are a Level 200 Thief with 4000 MP
Use 1 of the formula below to calculate minimum MP that you can channel to HP:
Min MP Formula for Spearman class = 4 X level + 156
Min MP Formula for Fighter class = 4 x level +56
Min MP Formula for Bow/Crossbow job = level x 14 + 148
Min MP Formula for before 2nd job Thieves = level x 14 – 4
Min MP Formula for after 2nd job Thieves = level x 14 + 148
The thief minimum MP that he can’t remove is (200 x 14 + 148) = 2948
So, this thief could place at least (4000 MP – 2948 MP = 1052 MP) into his/her HP!


Step 2: Using AP Reset Cards (NX Cash)
1. Put 1 AP into HP (1 at a time, not all 5 into HP)
2. Use AP Reset to reduce 1 point from MP.
3. Add that 1 point into your primary attribute. (example: If you are a Thief, add to LUK)
4. Repeat Steps 1 and 2 until all your AP have been used.


Hp Wash Frequently Asked Question

What is the maximum hp that one can have?
MapleStory cap all jobs HP and MP at 30,000 HP and 30,000 MP. (with/without hyperbody)

How much do you gain/lose?
For every point you put into HP, you gain 20 HP (On average) and for every point you take out of MP, you lose 12 MP (On average). On average, at level 120~ people can wash around 13 times. That means, that for the price of 13 AP Resets you gain around 240 HP and lose 156 MP.

Reasons to HP Wash for Archers
3600 HP – You can solo Pianus (The left one I believe) safely.
3700 HP – Able to safely take a hit from Skelegons (High level Leafre monsters, very good EXP)
3700 HP – Able to take 2 hits in a row without dying at Himes / Dreamy Ghost / Monglong / Mong
4100 HP – Able to tank Papulatus’ bombs, enabling solos, or being part of HB-less parties at all bosses.
4800 HP - Able to take 1 hit from Horntail. (With Hyperbody that is)

How to improve out MP gained Per Level

How to get the most out of HP Washing? It has been proven that leveling up with INT equips on, increases your MP gained at around 10 extra INT = 1 additional MP on level-up. This is the formula for MP Gain Per Level = 15 + (total int * 0.1) +/- 1. It’s best to start wearing INT items early in the mid 30′s to gain the most out of it.
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Below is a list of INT items that you can equip when your EXP is at 99.99% before reaching next level!
The items below are scrolled with White Scroll and 10% Scroll for that specific item. White Scroll is to prevent the 10% scrolling effect from being used up if it failed. Most common players would only get about 50 INT of equipments.

Hat
Zakum Helmet (1) = STR +15, DEX +15, INT +15, LUK +15, Accuracy +20, Avoidability +20
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Overall (10 slots)
10%/30% Scroll for Overall Armor for INT = Success rate: 10%, INT + 5, magic def. + 3, MaxMP + 10
Bathrobe for Men/Women (Speed +10) without scroll
Bathrobe for Men/Women (Speed +10, INT + 50, magic def. + 30, MaxMP + 100) +10 scroll
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Top
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Bottom
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Shoes (7 slots)
Yellow Snowshoes (DEX +4, INT +3)
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Gloves (5 slots)
60%/70% Scroll for Gloves for Magic Att. = Success Rate 60%, magic attack+1, INT+1
10%/30% Scroll for Gloves for Magic Att. = Success rate 10%, magic defense +1, magic attack +3, INT +3
Yellow Work Gloves (INT +3) without scroll
Yellow Work Gloves (magic defense +5, magic attack +15, INT +8 ) +7 60%/70% scrolls
Yellow Work Gloves (magic defense +5, magic attack +15, INT +18 ) +7 10%/30% scrolls
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Capes (5 slots)
10%/30% Scroll for Cape for INT = Success rate:10%, INT+3
60%/70% Scroll for Cape for INT = Success rate:60%, INT+2

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Shields (10 slots)
60%/70% Scroll for Shield for Magic Att. = Success Rate 60%, magic attack+2, INT+1
10%/30% Scroll for Shield for Magic Att. = Success Rate 10%, magic attack+3, INT+2
Maple Shield (Avoidability +3) without Scroll
Maple Shield (Avoidability +3 Magic attack+20, INT+10) +10 60%/70% Scrolls
Maple Shield (Avoidability +3 Magic attack+30, INT+20) +10 10%/30% Scrolls
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Earrings (5 slots)
60%70% Scroll for Earring for INT = Success rate:60%, magic attack +2, INT+1
10%/30% Scroll for Earring for INT = Success rate:10%, Magic Attack +5, INT +3, Magic Defense +1
Gold Emerald Earrings (DEX +2, INT +6) without Scroll
Gold Emerald Earrings (DEX +2, INT +11, Magic Attack +10) +5 60%/70% Scrolls
Gold Emerald Earrings (DEX +2, INT +21, Magic Attack +25, Magic Defense +5) +5 10%/30% Scrolls
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Pendant (3 slots)
Dragon Stone = Weapon Defense +140, Magic Defense +140, Avoidability +15, All Stats +15
Horned Tail Necklace (STR +07, DEX +07, INT +07, LUK +07, Avoid +24) without scroll
Horned Tail Necklace (STR +22, DEX +22, INT +22, LUK +22, Avoid +39) Scroll with 1 Dragon Stone
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Eye Accessory (7 slots)
Scroll for Eye Accessory for INT = Success rate: 10%/30%, INT +3, Magic Def. +2
Owl Mask (+3 Accuracy) without scroll
Owl Mask (+3 Accuracy, INT +21, Magic Def. +14) +7 Scroll
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Face Accessory (7 slots)
10%/30% Scroll for Face Eqp. for HP = Success rate: 10%/30%, MaxHP +30
Doggy Mouth (Avoidability +3) without scroll
Doggy Mouth (Avoidability +3, Max HP +210) +7 scroll
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So, if each time you wear +50 INT equipment at 99% before next level, you would gain additional 5 MP, and leveling 3 times would get you 15 MP. It would be sufficient for 1 AP Reset since it reduces -12 MP from your Max MP. If you are wearing the 217 INT equipment, you will gain 21 MP per level, and in 3 levels you gain 63 MP (able to use 5 AP Resets! = 5x20HP = 100 HP!!!) In short, every 10 INT gains 1 MP.


Last edited by Kreupel on Fri Aug 27, 2010 3:31 am; edited 4 times in total

Kreupel
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Post by Stian Thu May 27, 2010 3:11 am

Very nice guide Sybe, good you shared it with atomica. Really helpfull to all members indeed!
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Post by WeaponX Thu May 27, 2010 3:38 am

I wash once a month wether i need it or not.
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Post by Oras Thu May 27, 2010 6:01 am

Although I never washed and probably never will wash hp, that guide explained it excellent and I especially like the part where it's explained how to increase your mp.

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Post by hinatamaryme Thu May 27, 2010 9:33 pm

nice but i don't intend to do so
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Post by Stian Sat Dec 25, 2010 8:16 am

I'll sticky this thread as most attackers need it, HT plz <3
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Post by Hawki Sun Dec 26, 2010 4:24 am

It is nice but I don't really play thieves / warriors / archers =)

NN this!
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