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Balance Patch

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Balance Patch Empty Balance Patch

Post by Jinguzi Fri Jan 21, 2011 7:48 am

Is it comfirmed if we get a new slot for ring making after Balance patch or not? o,o
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Post by Ernie Fri Jan 21, 2011 7:57 am

one of my friends showed me the gms version of balance patch., http://www.neoseeker.com/forums/22593/t1541937-gms-v0-86-balancing-golden-temple-events/
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Post by Machoman Fri Jan 21, 2011 11:51 am

Im 90% sure we will NOT get a new char slot.
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Post by Ernie Fri Jan 21, 2011 4:27 pm

i hope we dont get what happened to gms after the meso exploit., http://www.gamekiller.net/maple-story-general/73721-rollback-adventurer-ring.html
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Post by Blueblur28 Fri Jan 21, 2011 9:59 pm

Still wondering if u have to start from scratch to get an adventurer from 1-50 or u can just continue a current adventurer cause if u cant then my bandit is screwed D:
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Post by Machoman Fri Jan 21, 2011 11:18 pm

Im pretty sure you gotta start from scratch, else it would be too easy, lol...
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Post by Ernie Sat Jan 22, 2011 1:23 am

u have to either start from scratch or 30 levels from current level (50+ and u get only cruel ring)., http://www.southperry.net/showthread.php?t=27856

Edit: also u might not create a mass chars.. And something new in this patch is that you can NOT wear Lilin’s Ring and a Adventurer Ring at the same time. And you can only wear ONE Adventurer Ring

http://spadow.wordpress.com/2010/01/07/kms-ver-1-2-89-the-return-of-the-adventurers/


Last edited by Linnipop on Sat Jan 22, 2011 3:36 am; edited 2 times in total (Reason for editing : Edit., :P)
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Post by Sidis Sat Jan 22, 2011 4:16 am

im getting a cruel ring fer sure Very Happy

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Post by Machoman Sat Jan 22, 2011 6:39 am

Seeing how KMS has this Van Leon Castle with REGULARS mobs that have 100m hp, I definitely want a cruel ring lol...
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Post by Stian Sat Jan 22, 2011 7:11 am

Adventurer’s Critical Ring is better in my view f6? Rate should be better shouldn't it? DPS Wise
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Post by Machoman Sat Jan 22, 2011 7:33 am

Adventurer’s Cruel Ring
REQ LV: 30
Weapon Attack: +3
Magic Attack: +1
HP: +180
MP: +100
Has a chance to instant kill an enemy
5% chance of dealing Critical Damage (50% Damage)


Adventurer’s Critical Ring
REQ LV: 30
Weapon Attack: +2
Magic Attack: +1
HP: +180
MP: +100
Has a chance to instant kill an enemy
15% chance of dealing Critical Damage (50% Damage)

Seeing how both rings can instant kill (which i didnt know), its a coice btween 10% crit chance or 1 w att.... Crit ring seems better in that case...O_o
Well, you can get both anyway, Ill just go for that...=p
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Balance Patch Empty Re: Balance Patch

Post by Ernie Sat Jan 22, 2011 8:53 am

Machoman wrote:Adventurer’s Cruel Ring
REQ LV: 30
Weapon Attack: +3
Magic Attack: +1
HP: +180
MP: +100
Has a chance to instant kill an enemy
5% chance of dealing Critical Damage (50% Damage)


Adventurer’s Critical Ring
REQ LV: 30
Weapon Attack: +2
Magic Attack: +1
HP: +180
MP: +100
Has a chance to instant kill an enemy
15% chance of dealing Critical Damage (50% Damage)

Seeing how both rings can instant kill (which i didnt know), its a coice btween 10% crit chance or 1 w att.... Crit ring seems better in that case...O_o
Well, you can get both anyway, Ill just go for that...=p

ur on the outdated blog.,



Adventurer’s Cruel Ring
REQ LV: 30
Weapon Attack: +3
Magic Attack: +1
HP: +180
MP: +100
Has a 1% chance to instant kill 1 enemy
5% chance of dealing Critical Damage (20% Damage)


Adventurer’s Critical Ring
REQ LV: 30
Weapon Attack: +2
Magic Attack: +1
HP: +180
MP: +100
Has a 1% chance to instant kill 1 enemy
10% chance of dealing Critical Damage (10% Damage)


Adventurer’s Magical Ring
REQ LV: 30
Weapon Attack: +1
Magic Attack: +5
HP: +100
MP: +180
Has an 8% chance to stun an enemy for 6 seconds
5% chance of dealing Critical Damage (20% Damage)


And something new in this patch is that you can NOT wear Lilin’s Ring () and a Adventurer Ring (,,) at the same time. And you can only wear ONE Adventurer Ring.
This was applied and tested in the latest test server update and brought over to version 1.2.89.

It is probably for the best. People would be too overpowered if they could wear Lilin’s Ring along with these three Adventurer Rings.
I can’t imagine how many people are mad or happy at this moment.,

learn to read dadz<3

http://spadow.wordpress.com/2010/01/07/kms-ver-1-2-89-the-return-of-the-adventurers/

Razz


Last edited by Linnipop on Sat Jan 22, 2011 8:56 am; edited 1 time in total (Reason for editing : i like info..)
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Post by Blueblur28 Sat Jan 22, 2011 9:10 am

Aww ffs u kidding me? I wasted 1 week getting my aran to 70 to find out i cant even wear both wtf!!! D well that sux -_-
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Post by Ernie Sat Jan 22, 2011 9:14 am

well., the rings was clearly OP in the start.,
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Post by Machoman Sat Jan 22, 2011 2:57 pm

Linda, I was checking the old rings since we will prolly get the old ones first, they will be updated later. Also, you CAN get all rings, you just CONNOT EQUIP them at the same time. F333
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Post by SpiritClaw Sat Jan 22, 2011 10:02 pm

Cruel is better if u solo
Crit is better if u have SE
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Post by Blueblur28 Sun Jan 23, 2011 7:40 am

The rings werent op and if thats the case pirate ring wont be usable then? 0_0
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Post by iTzMyRoar~Aaron Sun Jan 23, 2011 10:04 am

Hmm ye, if nexon beleves that a lillin's ring in combination with a "Adventurers ring or Crual whatever", is maybe a bit overpowered. (if that's the case why you can't equip both)

Why only give EMS the combination of Pirate/Lillin? that's kinda godly to...
Btw, pirate+lillin > only an Adventurer ring
so.. i wouldn't be so sure, maybe we aren't getting the same as the other servers. We'll see, hopefully soon..

Btw if we get the alchemist skills in like uhm (2032?)
we can all create + 2 all stats rings to make ourselves more powerfull...
nexon is just weird and btw > i think they just don't give a crap about EMS..
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Post by Machoman Sun Jan 23, 2011 1:24 pm

+2 all stat? + 5 or 10 (dun remember exactly) w att you mean....
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